BVH Animation Technology for Overgrowth – Wolfire Games

Posted on 25. Jul, 2010 by megab in Gaming

blog.wolfire.com BVH animation files can now be loaded into the engine. Additionally, David has created an animation algorithm can translate the orginal humanoid BVH data to suit the specific size and dimensions of the current humanoid character you have rigged. Last but not least, once you have a BVH animation loaded, you can save it out as an ANM file which can then be utilized by the scripting layer. The big batch of motion captured BVH animation files I used in this video can be downloaded here: sites.google.com The music in this video was composed by Mikko Tarmia: www.mikkotarmia.com and featured live flute performances from Anton Riehl: antonriehl.com

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25 Responses to “BVH Animation Technology for Overgrowth – Wolfire Games”

  1. zellator

    24. Jul, 2010

    implement MGS Rising’s cut system :3 for added awesomeness

  2. UntrustedSource

    24. Jul, 2010

    You guys have THE best game editor ever. So easy to use.

  3. MrModernNinja

    24. Jul, 2010

    wait what.. I do even.. holy crap…

  4. PHeMoX

    24. Jul, 2010

    Very impressive!

  5. Boaal

    24. Jul, 2010

    Hoooooly fuck that’s intuitive.

    Seriously though – there are 3D engines who should take a leaf from your book and implement the type of rigging system you have. I may not be a pro, but having something that easy is a step ahead of a fair amount of programs that i have seen.

  6. Otterrat

    24. Jul, 2010

    @Supermortalhuman: Yes, yes, and Yes! all are planned or implemented. Preorder and grab the alphas, and you can influence development!

  7. Worstplayer

    24. Jul, 2010

    That was a…very interesting way to prove you have a particle system :)

  8. thebaloob123

    24. Jul, 2010

    Can I ask a favor? Please make it so that different species fight differently. A wolf should not use the same exact moves as a rabbit.

    Also, this is awesome.

  9. foist101

    24. Jul, 2010

    “First things first lets smash robert into the ground.”

    Lol what a way to open a segment.

  10. EvilKnebl

    24. Jul, 2010

    holy crap, i cant wait for this game to get released!

  11. zeeroj

    24. Jul, 2010

    Video needed more Whaleman

  12. frijtof007

    24. Jul, 2010

    Oh hey, he dont have skeleton! Lets use our MAGIC OF WIN to give him one with 20 clicks!
    Oh hey, it works (almost) perfectly.

    Man, that is awesome.

  13. gsparx25

    24. Jul, 2010

    Ready for a fight pretty soon?!?! (Combat engine hint?)

  14. leewolfgang

    24. Jul, 2010

    @frijtof007 And God saw the skeleton. And He saw it was good.

  15. EllOEllproductions

    24. Jul, 2010

    2,500?!?!!?! Holy fucking balloon pussy!

    That blew mah mind

  16. Anddos25

    24. Jul, 2010

    I dont think this game will make release

  17. pperezvillacastin

    24. Jul, 2010

    @Anddos25
    I dont think you are right

  18. Eagle0600

    24. Jul, 2010

    @Anddos25: With the amount of visible and measurable progress being made? Are you insane? The only question, short of some unlikely catastrophic event (say, loss of all their data so far), is _when_.

  19. Orangesoda19

    24. Jul, 2010

    Boxing? Looks more like slapping.

    Still, that’s pretty damned epic man.

  20. pjotrkiller

    24. Jul, 2010

    Be vewy vewy quiet, I’m hunting wabbits.

  21. BigbangNic

    25. Jul, 2010

    Shit. thanks for the premade animations! time to mess with it

  22. iHardstyleZz

    25. Jul, 2010

    hm…would be a great hidden easter egg in the game..a hidden dancing wolf XD

  23. takeru53

    25. Jul, 2010

    I am awed. I’m literally stricken speechless at this.

    And as someone who is very interested in game development, but has no idea where to begin, you guys became my new idols.

  24. BlackScythertainment

    25. Jul, 2010

    Make whale man dance! :-)

  25. Conner36

    25. Jul, 2010

    If the skeleton rigging / animations go through the same “David level of care” then this will bring the house down !!!!

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